Gamers Share Their Favorite Excuses For Map Boundaries in Video Games

Open world games are getting bigger and bigger. But even the most massive games that feel infinite have their boundaries, and game developers come up with all sorts of ways to justify those map boundaries in interesting ways. They’re all about using their imagination where keeping us in is concerned.  According to one redditor in a thread about this exact topic, there’s a Family Guy game in which a man mimes an invisible wall, making it impossible for the player to cross. In a Spider Man video game, Peter Parker won’t leave Manhattan because he’s too broke to take the bus. We’ve collected some of the best answers from an r/gaming thread about gamers’ favorite excuses for map boundaries.  

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