After The Last of Us IP was turned into a lackluster HBO television series, gamers lost faith in video game adaptations… Until Fallout dropped.
Over the years, gamers have experienced disappointment after disappointment as Hollywood producers butchered their favorite games on the silver screen. Because of the modern remake renaissance, producers have become accustomed to the copy/paste formula, capitalizing on existing fandoms by creating buzzworthy remakes and spinoffs like money-printing machines. When they realized there was an infinite well of untapped narratives in the video game sphere, producers greedily sought after as many production rights as possible, hoping to apply the same formula to the gaming world. Greedy and eager to reap the benefits of a «slam-dunk» series with a pre-written story, a completely ideated world, and an already devout fanbase, producers failed to acknowledge that gamers aren’t like other fandoms. More importantly, gamers have already experienced the stories told in their games, more intimately than any TV show or movie could ever replicate.
Gamers already played the storymode, spending 25-40 hours of gameplay in fictional worlds alongside their allies and enemies, delving into the minds and the intimate psyche of their characters as they went. No TV show or movie could replicate that level of depth and intimacy, and any remake or retelling of a video game story will inevitably fall short.
Fallout’s adaptation producers understood gameplay nuances and listened to the game enthusiasts. Instead of lazily retelling the story that every gamer already knows, they took a risk and opted for some originality, making Fallout Season 2 one of the most intriguing, digestible, and fun video game adaptations to date.

Via Forbes and Amazon MGM Studios